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Once the branch is full, each wrong guess will send a Zoombini back to Shelter Rock. A wrong guess will send a retreating Zoombini onto another branch, which can only hold a maximum of six Zoombinis. This will bother the bees and chase the Fleens away.Įach Fleen will chase a Zoombini with hair, eyes, nose, and feet that go with its hair, eyes, nose, and feet. Lure the three fleens off of the beehive branch to free the Zoombinis. What's this! The Fleens are blocking the progress of the Zoombinis. Unfortunately, only six Zoombinis can fit on the branch and when a seventh Zoombini climbs on the branch, a Zoombini falls off the branch and returns to the checkpoint. After each Zoombini distracts a Fleen, they escape to the tree branch on the left of the screen.

You have to use Zoombinis with certain features to get the Fleens off the branch. Players have to lure the three Fleens on the tree branch off the tree branch in order for the bees to be disturbed and attack the Fleens. The Zoombinis have to cross a clearing infested by Fleens that attack the Zoombinis.
