


I have written many posts about this subject in this forum if you would want to browse my old posts to see where I am coming from, but the short story is: I think we are closer in opinion than what you may realize - The reason I argue in defense of current solution is actually because these bots are the state of the art in computer games. They need better accuracy and better reaction time at close range in my agree that it is ridiculous and non-sensical and that optimally it should be done by actually improving their intelligence, not by giving them supernatural powers. This even happens when the AI get the drop on players.

I've found that at close range 0-10 meters bots tend to become really stupid all of a sudden and shoot at the ground around a player rather than the players torso. Some of these bots have artillery guns for arms! hahaĪnother thing, AI accuracy at close range is really inconsistent. I can't count the amount of times I've seen a molotov get hurled into the sky from hundreds of meters away only for it to fly through a window and land on a bloke camping a defensive obj. I still think some things need fine tuning, the grenade/molotov spamming is a bit insane at times. The AI are definitely better, we all agree on that. Even right now on the first insurgency if you peaked a corner and a bot was walking past, he doesn't spin round to lock on target, if he hasn't seen you he'll keep walking. The AI sight radius must be around the 180+ mark I reckon, instead of the standard 120 most games use. Then the bots will not need an adjustment, and therefore be a better challenge for the players with a more aggressive approach as well. Take the bot down the moment you have a clear shot, flank to another angle and sneak around that way. Why would you need to not shot anyway? If you want to recon the area to be able to take out several enemies, a suppresssor goes a long way. In pvp, just a tiny sound would make a player instantly turn around and twitch shot - Even without a sound, many players have a healthy habit of constantly flipping around to check all angles for flankers - Bots showing this behaviour makes them better for practice.

I believe I understand what you mean - I just think that if you are behind the bot for a second without getting shot you have the time needed to aim and shot, it would be disappointing if it was more like splinter cell or some other stealth game, because if the bots allowed for sneaking more than they currently do, it would be too forgiving.
